NinoGaming Fish Shooting Game: What Happens Each Time You Fire
In a fish shooting game you set a cost per shot, fire at targets, and pay that cost with every shot, hit or miss.
You open a fish shooting game, the screen fills with targets, and your balance starts moving the moment you fire. This page follows one session, shot by shot. The genre, its studios and their PAGCOR records are covered in the fishing game overview and studio list.
Title-level figures differ from game to game, so this page teaches the mechanics that every title shares. NinoGaming gives fishing games their own Fishing tab in the lobby; open a title’s info screen there for its bullet costs and multipliers.
A fish shooting game, step by step
- Pick the bullet cost or cannon level. Gambling News describes this as choosing the cost of your bullets instead of a bet per spin.
- Aim at a target. Small targets and large ones cross the screen; some innocuous-looking ones can carry higher multipliers than flashier ones.
- Fire. The bullet cost is taken from your balance now, whether the shot lands or not.
- Wear the target down. Each target has health, each bullet does damage, and both are governed by the game’s math.
- Catch it. When a target falls, its multiplier is paid on the bet that caught it.
- Watch the special features. Studio pages describe meters that fill as you shoot and then fire a special attack, and bosses that can trigger a multiplier wheel.
What a shot costs, and what it can return
| Moment | What happens to your balance |
|---|---|
| You fire | The bullet cost is deducted |
| The shot misses | Nothing comes back |
| The shot hits but the target survives | Nothing comes back yet |
| The target falls | Its multiplier times your bet is credited |
| A special attack fires | Paid according to that title’s own rules |
Problem: 100 shots at a high bullet cost is 100 bets, and only the shots that finish a target pay anything.
Fix: decide your cost per shot and your session budget before you fire the first one.
What studios publish about their fish shooting games
Studio pages describe features rather than odds. JILI’s Royal Fishing page says shooting accumulates energy until a full-screen attack is ready, and describes a boss that can trigger a multiplier wheel. FA CHAI’s own page for one fishing title describes an accumulation bar and special weapons.
| Studio | Fish shooting titles it features | Publishes RTP |
|---|---|---|
| JILI | Royal Fishing | No |
| JDB | Dragon Fishing | No |
| FA CHAI | Several, on its public games list | Yes, on that list |
| CQ9 | Fishing games listed as a specialism | No |
The studios’ licences and what they do not publish are in the game providers directory for fishing studios.
Common mistakes in a fish shooting game
Chasing a boss with the highest bullet cost.
Bosses take the most hits and no number of shots guarantees a catch. Every shot at the boss is a separate bet.
Treating a hit as a win.
A hit only pays when it finishes the target. Until then it is a bet that has not paid.
Playing on a site you have not checked.
A studio’s PAGCOR listing covers the game, not the operator. Run the operator’s company name through the PAGCOR license check before you shoot.
Fast shooting is fast betting. If a session runs longer than you planned, the responsible gaming help for fish game players lists the contacts this site could source.
FAQ
Does every shot cost money in a fish shooting game?
Yes. Each shot is a bet at the bullet cost you chose, taken whether the shot hits or misses.
Do bigger guns win more?
A higher bullet cost means a bigger bet per shot. Gambling News describes higher-cost bullets doing more damage, but the payout is still the target's multiplier on that bet, and the game's math sets the long-run return.
Where can I find a fish shooting game's RTP?
Only on the studio's own site or in the game's help screen, and only if the studio publishes it. Of the fishing studios on this site's provider list, FA CHAI shows one; JILI, JDB and CQ9 do not.